I'm a programmer with an interest in computer graphics. Particularly, I'm interested in how tools affect the things we make, and how software can influence design thought.

Locomotion of Boneless Creatures with Distributed Control

Written in collaboration with Tim Straubinger.

April 14, 2020

We are interested in exploring how plausible it is to control creatures whose bodies contain muscle and no bone.

Given various elastic and deformable body plans, we would like to see what gaits emerge based on body shape and body material properties. Through experimentation, we comment on the effectiveness of genetic optimization over policy gradient optimization, and the expressive capability of local controllers with limited views of the world compared to single, comprehensive controllers.

The Engulfed Cathedral: CS488 final project

July 25, 2018

A raytraced 3d renderer and short animation created with it for Waterloo's computer graphics course.

I used this project to implement graphics techniques such as photon mapped lighting, ambient occlusion, volumetric materials, constructive solid geometry, and inverse kinematics, along with sampling methods for inverse procedural modelling.

Major programming projects Side projects

Arts and Design

In my spare time, I draw, make animations, and write music. I make a lot of sarcastic cover songs as well as serious music like the track below.

Art Animations Soundcloud